Building the Convention-runner's FAQ
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Compiled by Laurie D. T. Mann
Precis: What do we need to remember and why? How applicable are these? What are the minimal bits of
knowledge that need to be passed on from year to year (particularly vis-a-vis
Worldcon running)? We will
start creating a list of items, and begin work on a FAQ project for the
weekend! How can we remember?
What can we do (besides going to things like Smofcons)? And (maybe the real
nub of it all)-why do we
keep forgetting? Is it because people like being perverse?
This is the beginning of what I hope will be an ongoing process
on improving convention management. This list is in no way
"the" definititive list - if anything this list of con-organinizing
issues takes the minimalist approach.
In preparation for the 1997 Smofcon, a few of us kept saying
"Why do cons keep making the same mistakes over and over again?"
and "What are the mistakes that no con should ever make again?"
The former question is very hard to get a handle on. In some ways,
it's human nature to take the path of least resistence - it's
easier to keep making the same mistakes than to fix them.
Fans have a terrible time with self-assessment and generally don't want
to admit "I can do this...I can't do that" so instead many keep doing
jobs they aren't capabable of doing because all they can see is
"I want to do this...I need to do this..." Con committees generally
refuse to take the responsibilities of convention management as
seriously as they might. To truly manage a committee can risk
pissing off other committee members.
In some areas, the "whys" are attached to committee inexperience.
You can see this as the conventions do improve over time. But,
in many other areas, egos and intramural squabbles are more
important than running a better convention.
So while I think the "why" question
is worth discussing, it probably isn't something we can solve without
a lot of soul-searching.
On the other hand, the implementation issues can be stored,
added to, recategorized, etc. Most convention implementation
issues have been honed to a craft if not a science by some
individuals and some groups. Running a convention is not rocket
science. There is no reason for any competently-run convention
in America to be a disaster or to lose much money (barring
flood, blizzard, theft, riot, or the con hotel pulling out two weeks
before the con).
Issues for Every Convention
Overall
- develop con philosophy (focus, events, special bits to define your
unique convention - an on-going process over the years). Write it down
and share it with your committee members, even if it's as general
as "Do good, do no harm and throw a good room party."
- encourage discussion among areas
- discourage empire-building
- create and pay attention to budgets and timelines
- require area accountability
- discourage the same people from doing the same jobs year after year
- encourage all area heads to write their own simple FAQs
- plan all membership policies well in advance and state them
clearly to committee, staff, program participants, etc.
- make appoints wisely to avoid
putting people in positions that they cannot perform competently.
History does repeat itself.
- clearly define your smoking rules if they differ from local laws.
Many states have severely curtailed smoking areas over the last
ten years, but not all.
Hotel Resume
- describe layouts and open/close time for all rooms, including
furniture and equipment, hotel catering,
- don't forget to include special needs for sleeping rooms
(GoH rooms, hospitality suites)
- smaller cons generally don't need to worry much about corkage, but large cons
need to discuss this directly with the hotel.
- talk to your hotel rep regularly (at least monthly until four
months out, more often as the hotel resume is refined)
- there will always be some blocking problems, but blocking the rooms
around the con suite is a particularly critical area. It helps, if
possible, for the convention to take a large number of rooms in
that area, then rent them out to committee members.
Keep Records
- Create forms for
- registration
- art show
- dealer room
- money in (income)
- money out (expenses)
- create databases that are compatible for membership
and for subareas like program, dealers and art show to
prevent the proliferation of multiple bad addresses.
While small cons can get away with notebooks, etc.,
databases can really help you manage data.
- create a spreadsheet for the budget. Spreadsheets
can also be helpful to manage gopher hours and
rental equipment.
- always note the amount of money sent with each registration,
dealer request, art show entry, etc. It may not match the amount
the sender claimed.
- track bad checks and do not accept future checks from these
individuals (unless they had made good on the checks immediately
upon request).
Publicity
- always submit an entry for the local calendars
- create an informational Web page, preferably one that does not change
from
year to year.
- have an E-mail address, preferably one that does not change from year to year.
- limit mass mailings to one or two and edit your publicity database routinely
so you don't waste mailing money in the future. The geographic make-up
of the publicity database for mailings should roughly parallel
the geographic make-up of the attendees.
Registration
- badge type for name and city must be legible at a distance
- 18pt type, narrow, bold is best.
- preprint as many badges pre-con as you possibly can, but always
have the equipment to make more at the con (or to remake them)
- if people insist on a special badge name, be sure the person's
real name is on file and relate it to the badge name
- small cons do not need to worry about badge security, but larger
ones do - do not publicize badge design
- avoid the unnecessary work of registration packets (except for
Program, Volunteer, dealer Room and Art Show participants).
Put most materials (except for badges and program books) on freebie tables.
- Kevin K. Stiles observes: "You listed
databases as being essential and they are. But also make sure that there are
at least 2 people who understand the database and that is it useable by any
machine that will potentially be connected to it. This may seem like a silly
(yeah,yeah, we know all this stuff) but problems with getting various versions
of windows and MS Office talking together prompted us to shift to a 100%
web-based system (we rely on donated equipment). Does not matter what
machine or OS, if it will run on a network and
has a web-browser it will work at registration and the Art Show. To make sure
we had no problems with the items we also shifted to a server-side print of all
pre-reg receipts, art show checkouts and badges. With the new system in place
this year the only negative commemts we had about registration is that the
Pre-Reg line was slower than the registration lines :-)
Volunteers
- be nice to your volunteers because you can't put on the
con without them
- tell them what you need them to do
- feed them (especially when they're working
many consecutive hours)
- don't have multiple gopher holes based on "rank" (though
Worldcons may need multiple gopher holes due to their more spread-out
nature)
- accept their feedback
Con Suite
- have a good variety of food, from healthy through junk
- keep the room cleaned up, especially the cheese
- make sure to have plenty of clean ice
Dealer's Room
- have a variety of dealers
- measure the room and double-check for the location of electrical outlets
- create a floor plan giving adequate aisle and behind-the-table space
- give preferred to returning dealers
Program
- have a blend of old and new items and participants
- always try at least one "off the wall" item
- create items to complement your guests
- this area must be willing to say No to people
and make it stick (there are some extremely obnoxious
people who think a published work gives them a free ticket
to every con in perpetuity - they're abusive to other
panel members and to the audience)
- have staff members observe parts of panels to see what attracted
people/what worked/what didn't work and be sure this information
gets passed along
Art Show
- no art show is better than a bad art show
- measure the room and double-check for the location of electrical outlets
- requires more people to run it than you think
- keep the full show open as long as possible
- run the auction as close to the display area as possible
Security
- small cons don't need paid security, but they do need a committee
with common sense.
- the main areas requiring some security include dealers, art show and
registration
- Doors that can be locked at night and restricted access into exhibit
areas during the day are the main security issues
- when cash is transferred, always put the money in a bag or some other
container. Larger conventions generally need
an off duty cop to help with money transfers (especially registration and
art
show auction transfers)
Issues for Worldcons
Recruitment
- Recruit from all over. No city or state in America can run a Worlcon without non-local help.
- Don't appoint people to high Worldcon positions (like division director
and many more visable area heads) when they've failed at the same position for smaller conventions or at other Worldcons. There are lots of jobs in
a Worldcon. There are ways to get useful contributions from almost anyone who wants to
work. But a willingness to do a job does not mean the person is capable of doing the job. While I don't
advocate developing a "Worldcon Runner's Accreditation" or anything like
that, committees have got to
be more thoughtful about making appointments. Great bidders are not necessarily good area heads.
(Note: Sometimes, people who fail at a Worldcon job later do very well at
it, but I think they need to run
the area successfully at a large regional or co-run it before doing it solo.)
Communication
- Use E-mail and Web as much as possible, but don't make the non-online folks feel left out.
If you have some "bare minimum" ideas, please send them to
me and I'll integrate them into this list.
Problems That Can Plague a Worldcon
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